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"And I encourage you guys to have a look at Heavy Rain again and compare this to the visuals you're going to see on Beyond. Maybe not with the same high quality known on PlayStation 4, but they could be adapted to a PlayStation 3 platform." But at the same time, we realized that some of these features could be implemented on PlayStation 3. "Because of our relationship with Sony, we had access to development kits on PlayStation 4 very early on, and we started developing this engine on PlayStation 4 with crazy features that were usually reserved to CG films, and we were implementing them on PlayStation 4, thinking that it would already be a challenge, which it was. So the first iteration with this new engine was used on 'Kara,' this short that we did, and it was the first time we used this new engine, but the engine has still significantly improved since Kara, to provide really new features - and all this was quite inspired by the development we did on PlayStation 4." "We were really happy with Heavy Rain at the time, but when we finished the game, when we were done, we thought 'hey, we can probably go further,' and we wanted to try new ideas.
#Heavy rain and beyond two souls Ps4
Speaking at a Beyond: Two Souls event in Paris, Cage discussed how PS4 affected development of his studio's PS3 game for the better. One of the results of that decision is that Beyond: Two Souls doesn't use Heavy Rain's excellent tech, but instead runs on an entirely new engine - an engine that was developed, in part, on PlayStation 4. Though Beyond: Two Souls won't land on store shelves until October, 2013, Cage's studio is already hard at work on its first PS4 title, and that work has resulted in unexpected benefits for Beyond's visual presentation.ĭespite the success of Heavy Rain, David Cage had no interest in creating a sequel. Credit that improvement to Quantic Dream's experience with PlayStation 4. One year later, "Kara" still looks good, but Cage is keen to stress that the underlying engine has been "significantly improved" since the short was completed.
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Check out the latest screenshots and a new gameplay video right here.Īt the 2012 Game Developers Conference, Quantic Dream's David Cage debuted a visually impressive, emotionally wrenching short film/PS3 tech demo titled, simply, " Kara." Well worth watching in its own right, Cage's film also offered gamers their first glimpse at the engine that would go on to power Quantic Dream's next game, Beyond: Two Souls. 'Beyond: Two Souls' is longer than 'Heavy Rain,' skips the quick time events, and benefits from Quantic Dream's experience with PS4.